* To the members of the Discord channel "Team Z2i", for the help, advice and material provided in the final stage of the build development, especially Issei Hyõdõ, who contacted me and invited me to join the channel. This build is largely made up of its contents. * To the Z2i team for all the work they have been developing for years, improving the game every day, keeping it alive with incredible contributions. * To the Z2 team, for creating all the bases, material and content of Hyper DBZ, allowing the incredible alternative development of the game, making it bigger every day with new projects and ideas. Hyper DBZ Vision will be updated as new material (both official and alternative) is released, reissues are made, new content is created, or bugs are corrected. * A new Arcade mode adapted to the new chars. * Many new color palettes spread among the different chars. * A large number of stages, both from independent developers and exclusive to this build. * An extensive collection of chars, both editions of the original chars, as well as compiled from the web. In addition, this build includes a lot of new features listed below: This is a widescreen (16:9) recreation of the original game,įor which sprites and system animations, as well as chars and stages, This is a Hyper Dragon Ball Z (Indigo Build) 5.0 edition in Mugen 1.1.
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